We’re active Godot Engine contributors who ship production games. Multiplayer networking, FBX tooling, custom engine work, and Unreal / Unity engineering for studios that need depth, not just labour. 3-year engagements with IMVU and The Mirror. 5+ years with Prehensile Tales.
Six core capabilities. Each one shipped to production across multiple studios. We’re not a portfolio shop — we work hands-on, in your codebase, at engine level when needed.
Active core contributors to Godot Engine. Built the FBX importer and unit testing infrastructure. We work at engine level in C++ when GDScript isn’t enough — performance, custom modules, platform ports.
Real-time multiplayer engineering, P2P networking, dedicated server orchestration, matchmaking. We built Yggdrasil networking for Godot and a Kubernetes-class game server platform from scratch.
Production gameplay engineering in Unreal Engine and Unity. Player systems, physics, input, UI, cross-platform deployment to PC, console, mobile, and VR headsets.
FBX import / export tooling, 3D avatar pipelines, animation retargeting, content authoring tools. The exact work IMVU hired us for — for three years.
Audio plugin development, tracker music playback (libopenmpt maintainers), VOIP integration, media streaming inside game engines. Production audio pipelines.
Long-term engine-level engineering for studios that need core systems work, not feature delivery. 5+ year relationship with Prehensile Tales as a reference.
Three long-term engagements — the kind where the team trusts you with engine-level decisions.
Backend, gameplay engineering, in-house orchestration platform, UI, and networked multiplayer for an open metaverse engine. Active engagement across multiple subsystems.
Avatar platform engineering and 3D content pipelines. Built the FBX import system from the ground up for internal avatar projects. Multi-year contract for one of the largest 3D social platforms.
Long-term C++ contracting relationship. Engine-level development, systems programming, and core engineering across a portfolio of studio projects.
Tell us about your engine, your stack, and your bottleneck. We respond within 24 hours — usually with sharp questions and a discovery call offer.
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