Engineers who ship, not consultants who advise

US and UK based software engineering consultancy. We’ve been building production systems for defence, healthcare, gaming, and AI since 2019. Open source contributors. Primarily serving US customers with EU and UK coverage under NDA.

Specialist engineering for systems that can’t fail

Progle LTD is a software engineering consultancy founded in 2019, working across defence, medical, gaming, and AI sectors. We’re a small team of senior engineers, not a scaling-by-headcount agency.

We work hands-on inside client codebases — engine-level C++, encrypted communications, VR healthcare, production ML. We ship code that runs in real customer products, not just slide decks.

Our founder is an active Godot Engine contributor. Our open source work includes Yggdrasil networking, FBX importer for Godot, and libopenmpt maintenance — the kind of credibility you can’t fake on a website.

20+
Years Engineering
$9.4M
Client Valuation
3-yr
Active Engagements
OSS
Godot Contributors

From embedded systems to AI-driven platforms

We started by working on diverse engineering contracts, including embedded systems projects such as CircoSense, where we developed software for real-world hardware applications.

Over time, we expanded into game development and real-time systems, contributing to projects of increasing complexity and scale.

Today, we combine expertise across Unreal Engine, Unity, and Godot with deep backend and infrastructure knowledge — enabling us to build complete, production-grade systems tailored to each client’s needs.

Pre-2019

Foundation

Deep systems engineering in C++ and game engines. Real-time graphics, physics, and low-level systems programming form the foundation for everything that follows.

C++ Real-time graphics Systems programming
2019 — 2024

Founded & First Long-Term Partnership

PROGLE LTD founded. Begin a 5-year collaboration with Prehensile Tales — long-term C++ and Godot Engine development, deep involvement in gameplay systems and engine-level features.

Godot Engine Gameplay systems Long-term partnership
2020 — 2024

Multi-Client Expansion

Three-year contracts with IMVU Inc (FBX importer, cross-engine tooling) and The Mirror (full-stack engineering, networking, CI/CD pipelines, GCP infrastructure). Broad cross-engine experience across Godot, Unreal, Unity.

Cross-engine CI/CD GCP Networking
2022 — 2024

Engine Ecosystem Contributions

Open-source contributions to the Godot ecosystem: Yggdrasil peer-to-peer networking library, One VOIP real-time voice platform, and the libopenmpt audio plugin for module-based formats.

P2P networking VOIP Open source
2023 — Present

VR & Healthcare

Full-cycle VR healthcare product development for Good Thoughts Health — from architecture to deployment. Contributed to a successful crowdfunding campaign that brought the business valuation to ~$9.4M.

VR Healthcare $9.4M valuation
2024 — 2025

AI & Optimization

AI animation generation and retargeting via Mixamo-based pipelines. Performance-focused machine learning — running models efficiently on commodity CPUs without sacrificing real-time character animation quality.

AI/ML CPU inference Animation pipelines
2026 & Beyond

Scaling & Future Growth

Expansion of AI-driven engineering solutions, scaling real-time multiplayer and VOIP systems, continued VR healthcare innovation, and global engineering collaboration. Strengthening cloud infrastructure and DevOps for client product launches.

Global expansion Cloud & DevOps AI scaling

Founder

Gordon MacPherson, Founder & Lead Engineer at Progle LTD

Gordon MacPherson

Founder & Lead Engineer

20 years of software engineering experience spanning game development, defence systems, medical software, and AI. Core contributor to Godot Engine. Built encrypted communications platforms, multiplayer game infrastructure, and healthcare applications used by thousands.

The engineers behind Progle

A focused team of 7 specialists united by one mission — building software where failure isn’t an option.

Tamás Gálffy, Lead Software Engineer
Tamás Gálffy
Lead Software Engineer
Andres, Senior Software Engineer
Andres
Senior Software Engineer
Jeff, Senior Software Engineer
Jeff
Senior Software Engineer
Nataliia Rysich, Head of Digital Content
Nataliia Rysich
Head of Digital Content
Wojciech Piliszek, Game Development
Wojciech Piliszek
Game Development
Rodger, Security Engineer
Rodger
Security Engineer
Mariano, Full-Stack Engineer
Mariano
Full-Stack Engineer

What sets us apart

System-level thinking

We don’t just build features — we design architectures that scale under real-world load.

Cross-domain expertise

AI, backend, gaming, VR, and infrastructure — unified engineering approach.

Production-grade reliability

Built for real users, real traffic, and real constraints.

How We Work

We deliver production-ready solutions built for stability, performance, and long-term reliability. Every detail matters — from architecture to deployment.

We Solve, Not Just Deliver

We focus on understanding the real problem behind every request. Our goal is to deliver solutions that create impact — not just complete tasks.

Full-Stack Capability

We design and build complete systems across backend, infrastructure, and user-facing applications. Everything works together — efficiently and at scale.

Long-Term Partnership

We build relationships that go beyond delivery. Supporting, improving, and scaling your product as it grows over time.

Trusted by engineering teams worldwide

We collaborate with a diverse range of engineering partners, from fast-growing startups to globally established technology companies.

Got a hard engineering problem?

That’s exactly what we’re built for. Tell us about your project — response within 24 hours, usually with sharp questions and a discovery call offer.

Start a Conversation